Voice-prompted game concept build
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Described a sandbox exploration game concept to Opus 5.5 by voice, which drafted a structured build prompt that was then handed unchanged to GPT-6 Sol, which built the whole game in about an hour.
Full prompt491 chars
好奇心が途切れない、見下ろし型の地下探検サンドボックスを作ってください。 【核】「次が気になる」が一度も途切れない探検。これを満たさない機能は削ってよい 【世界】中心に拠点。外へ5つの地帯(浅層/水晶の洞/溶岩の裂け目/沈んだ遺跡/世界の果て)。見えない壁は置かない。外ほど硬く、暗く、敵が強い 【進み方】素材を集めて道具を作ると、次の地帯が開く。硬い壁は上位のツルハシ/爆弾/遠回りの洞窟のどれでも越えられる。レベルアップとレアリティ4段階 【導線】未発見の場所を「気配」として画面端と地図に淡く光らせる。近づくと何が要るかを一言で出す。詰まったら拠点の焚き火が手がかりを囁く(命令形にしない) 【敵とボス】地帯ごとに動きの違う敵を2種以上。ボスは2体以上、攻撃には予備動作 【画面】暗闇と色の違う光が主役。地帯が変わる瞬間に地帯名を大きく出す 【縛り】HTML1枚。画像・音声ファイルは0個。音はWeb Audioでその場で合成 【確認】区切りごとに実際の画面を撮って自分の目で見る。崩れやエラーは直して撮り直す 【最初に】実装の前に、企画書を1画面ぶんで返す
Source: the creator's reply under the post. Kept in its original language, unedited.
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Original post: https://x.com/takuto_lifeos/status/2102880697467732080
All works are open data at GitHub · awesome-opus-5.5-video.
Model attribution is as stated by the creator and was not independently reproduced. View counts are a snapshot from 2026-11-13. The work belongs to its creator; DM @GoSailGlobal on X for corrections or removal.
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