Particle water simulation with raymarching
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A water visualization created with Claude Opus 5.5 that simulates 20,000 particles using Vulkan compute shaders and then raymarches the result.
Tools the creator mentioned
Original post: https://x.com/hartspecs/status/2105715231884468384
All works are open data at GitHub · awesome-opus-5.5-video.
Model attribution is as stated by the creator and was not independently reproduced. View counts are a snapshot from 2026-10-03. The work belongs to its creator; DM @GoSailGlobal on X for corrections or removal.
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