Alpine lake scene built in code
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A fully code-generated 3D alpine lake environment with synthesized music and nature sounds, built with Opus 5.5 from a detailed prompt and 10 reference images, with the code and prompt later shared on GitHub.
Full prompt2,530 chars
Recreate the environment in these 10 reference images in 3D, using only code. No assets, no textures. It's a big environment: a lake with mountains and forest around it. The task has two parts: 1. Build the 3D environment. 2. Make a cinematic one minute video that showcases the world, and render it. The environment: - Make it look 99.9% like the reference images. Don't stop early because you think it's good enough. Iterate until you reach 99.9% similarity. It might take days, I know. There's a lot to do. - Colors: 100% clean, the best colors. Compare your colors with the colors in the images. Most of the time the colors come out wrong and a bit too grey, and coloring is one of the most important things. Light and shadows have to match too. - Water: get the water right. The colors, the physics, everything should look perfect. - Trees: they can't look fake. Give them much better textures and make the forest denser. - Mountains: better textures and a better vibe. - Rocks and terrain: good rock textures and a lot more detail in the small stones and the terrain. - Distance: render everything. Don't render the trees only half of the distance. Trees far away need detail too, also in the half-wide shots. - In the end it should look like a real place to the human eye. The video: - Cinematic, like a drone-filmed movie. That's only a comparison: no drone UI, no drone noises, just a clean video. - Start with a really good scene and show the best stuff first. Then slowly show more and more: for example, you're behind a rock and can only see a bit, then the camera flies up and you see a really nice view. - Every six or seven seconds, switch to a different place. Sometimes fast, sometimes slow. - Sound: calm nature sounds and epic background music. The music has to be really good. - Output: high resolution and ultra-wide, so you can see the trees on the other side as well. Clean and not buggy. Keep full quality, even if it takes longer. How to work: - I don't have a strong GPU, so keep that in mind. You can use my GPU, on CPU it would take a lot of time. - Work in rounds and send me screenshots after each round, without pausing. If it still needs improvement to reach 99%, start the next round right away. - Don't start the final video before everything is really good. Send me the screenshots first, wait for my approval, and only then render. - Don't stop until it's really done and really good. If you have questions, ask me now. Otherwise, build as long as you can and make it awesome. Go and cook.
Source: the creator's reply under the post. Kept in its original language, unedited.
Needs your own reference assets: besides the text prompt, the creator supplied images, video, audio, documents or a codebase, which are not hosted here. The prompt alone will not reproduce the result.
Original post: https://x.com/LexnLin/status/2112560562609803311
All works are open data at GitHub · awesome-opus-5.5-video.
Model attribution is as stated by the creator and was not independently reproduced. View counts are a snapshot from 2026-10-22. The work belongs to its creator; DM @GoSailGlobal on X for corrections or removal.
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