Plush watermelon animation comparison
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A comparison of a plush watermelon simulation with soft-body physics built using the same prompt in both Gemini 4 Argon and Claude Opus 5.5, noting cost and revision differences.
Full prompt1,349 chars
Make "Plush Watermelon" (Material Studies No. 032) on the Plush Penguin WebGPU engine: XPBD soft-body lattice, shell fur, cloth limbs, posture-driven gait, Hand / Finger / Comb tools. Shape (one SDF): - A fat wedge cut from a sphere by two planes through one horizontal axis, about 76° apart. - The axis is the top edge, so each cut face is a semicircle. - The cut faces are slightly puffy and every seam is rounded. - It sits on a small flat patch of its round rind. Regions: - Flesh: long fluffy red minky. - Rind: a white band along the outer edge of both faces. - Skin: green, with dark jagged stripes running pole to pole around the wedge's axis. - Seeds: short-pile felt teardrops pointing in toward the axis, a few on the front face around the face, more on the back. Front face: two bead eyes, rosy cheeks, and an embroidered smile thread laid into a short-pile groove. Limbs: two brown felt legs stuck out in front, and two stubby felt cloth arms at the wedge's ends. Actions: - Toddle: walk on the legs. - Rock: seesaw forward and back on the rind with a synthesized giggle. - Wave: arm waves and hops with a toy squeak. - Topple: fall onto its back, then get back up. - A finger boop on the face makes it giggle and rock; it also rocks now and then when idle. Palettes: Classic, Yellow, Sorbet. Readouts: mass, volume, steps, rocks.
Source: the creator's reply under the post. Kept in its original language, unedited.
Tools the creator mentioned
Original post: https://x.com/vib3coded/status/2111428909203866089
All works are open data at GitHub · awesome-opus-5.5-video.
Model attribution is as stated by the creator and was not independently reproduced. View counts are a snapshot from 2026-10-18. The work belongs to its creator; DM @GoSailGlobal on X for corrections or removal.
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