像素风足球场游戏
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作者用 Claude Opus 5.5 制作了实时 3D 像素风足球场景,包含比赛模拟、球场细节、观众动画和互动操作。
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Create a real-time 3D pixel-art football (soccer) diorama in three.js: an 11-a-side match at a small-town stadium on a floating island, with an original fictional home club and three rotating visitors. Two timed halves with a match clock, walk-out from the tunnel and line-up, half-time and full-time walk-offs, added time shown by the fourth official, and a small league table. Teams play a 4-4-2 whose lines shift with the ball (pressing, cover, marking, timed runs behind the defensive line), with ground passes solved from a rolling-friction model, lofted balls, crosses, shots, headers and volleys. Include offside with the assistant's flag, fouls, slide tackles, yellow and red cards, free kicks with a wall, penalties, corners, throw-ins and goal kicks. A referee runs a diagonal, assistants track the second-last defender. Around the pitch: managers, benches with warming-up subs, ball boys with spare balls, photographers, stewards, a drummer on the home terrace. The stadium has a roofed main stand with the club name, a family stand, a standing terrace, an away end with an old clock, four floodlight pylons, a corner big screen and scrolling LED boards. Add an instanced crowd of ~4,500 that cheers, raises scarves, claps and does the wave, plus day / evening / floodlit-night lighting, a broadcast camera that follows the ball, near stands lifted away like a doll's house, a low-res render with depth outlines and a 64-colour OKLab palette, Web Audio crowd and whistle sounds, and an English UI with score bug, line-ups, match stats and commentary.
出处:作者在原帖下的回复。提示词保留原文语言,未做改写。
作者提到的工具
Three.js
原帖:https://x.com/N1njaCodex/status/2116141712842293599
全部作品数据开源在 GitHub · awesome-opus-5.5-video。
模型归属以作者自述为准,本站未独立复现。播放量为 2026-11-01 的快照。作品版权归原作者,修改署名或下架请在 X 私信 @GoSailGlobal。
