90s-style demoscene demo in C/OpenGL
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A 1990s-style demoscene demo in C/C++ and OpenGL, one-shot from a single detailed prompt synced to a supplied S3M music track by Purple Motion.
Full prompt955 chars
I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.
Source: the creator's reply under the post. Kept in its original language, unedited.
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Needs your own reference assets: besides the text prompt, the creator supplied images, video, audio, documents or a codebase, which are not hosted here. The prompt alone will not reproduce the result.
Original post: https://x.com/gandamu_ml/status/2102919394775220530
All works are open data at GitHub · awesome-opus-5.5-video.
Model attribution is as stated by the creator and was not independently reproduced. View counts are a snapshot from 2026-11-13. The work belongs to its creator; DM @GoSailGlobal on X for corrections or removal.
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