Mining operations strategy game
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An interactive mining-operations strategy game with a 3D scene, live alerts, throughput monitoring, and hazard-response scoring. The creator says it was built with Opus 5.5.
Full prompt1,165 chars
Build a single-file HTML interactive that makes [INDUSTRY] software feel like a strategy game. Style: light isometric 3D scene (Three.js), soft lavender ground, white buildings with blue roofs, yellow machines, floating white glass panels. Clean, playful, premium. Scene: a full [SITE TYPE] with [KEY ASSETS — e.g. open pit, haul trucks, crusher, conveyors, stockpile, rail load-out]. Everything moves: [WHAT FLOWS — e.g. ore on belts, trucks cycling, trains loading]. UI: - Top bar: [BRAND] logo, site name, live clock - Top left: alert panel (live camera feed, detection box, countdown, 2–3 response buttons) - Top right: status of whatever I click - Bottom left: live flow strip showing each stage and its throughput - No panel overlaps another Game loop: every few seconds the system detects a hazard ([HAZARD TYPES]). Pick the right response before the timer runs out. Right call = cost saved, wrong call or too slow = downtime. Shift ends with a score. Then make a 30s demo video of it (16:9 and 9:16), with a scripted camera tour, big short captions, a cursor clicking through alerts, background music, and a hook in the first second. End on: [TAGLINE].
Source: the creator's reply under the post. Kept in its original language, unedited.
Tools the creator mentioned
Original post: https://x.com/tradphi/status/2107022944916709886
All works are open data at GitHub · awesome-opus-5.5-video.
Model attribution is as stated by the creator and was not independently reproduced. View counts are a snapshot from 2026-10-06. The work belongs to its creator; DM @GoSailGlobal on X for corrections or removal.
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