矿场运营策略游戏
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这是一个把采矿运营做成策略游戏的互动作品,包含 3D 场景、实时警报、吞吐量监控和危险响应评分。作者称其使用 Opus 5.5 制作。
完整提示词1,165 字符
Build a single-file HTML interactive that makes [INDUSTRY] software feel like a strategy game. Style: light isometric 3D scene (Three.js), soft lavender ground, white buildings with blue roofs, yellow machines, floating white glass panels. Clean, playful, premium. Scene: a full [SITE TYPE] with [KEY ASSETS — e.g. open pit, haul trucks, crusher, conveyors, stockpile, rail load-out]. Everything moves: [WHAT FLOWS — e.g. ore on belts, trucks cycling, trains loading]. UI: - Top bar: [BRAND] logo, site name, live clock - Top left: alert panel (live camera feed, detection box, countdown, 2–3 response buttons) - Top right: status of whatever I click - Bottom left: live flow strip showing each stage and its throughput - No panel overlaps another Game loop: every few seconds the system detects a hazard ([HAZARD TYPES]). Pick the right response before the timer runs out. Right call = cost saved, wrong call or too slow = downtime. Shift ends with a score. Then make a 30s demo video of it (16:9 and 9:16), with a scripted camera tour, big short captions, a cursor clicking through alerts, background music, and a hook in the first second. End on: [TAGLINE].
出处:作者在原帖下的回复。提示词保留原文语言,未做改写。
作者提到的工具
Three.js
原帖:https://x.com/tradphi/status/2107022944916709886
全部作品数据开源在 GitHub · awesome-opus-5.5-video。
模型归属以作者自述为准,本站未独立复现。播放量为 2026-10-06 的快照。作品版权归原作者,修改署名或下架请在 X 私信 @GoSailGlobal。
